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Drova - Forsaken Kin
Drova DeDiversified
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<blockquote data-quote="Dunadan" data-source="post: 729" data-attributes="member: 56"><p><strong>Introduction </strong></p><p></p><p>Drova: Forsaken Kin is a game that self-identifies as "an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology".</p><p></p><p>And yet, the game is full of people of ethnic descent that were nowhere near Celtic Europe at the time the Celts were the dominant culture in their homelands.</p><p></p><p>This mod rectifies the obvious by making everyone in the game look like ethnic Celts.</p><p></p><hr /><p><strong> Overview </strong></p><p></p><p>This mod is relatively small and simple in its execution:</p><ol> <li data-xf-list-type="ol">Skin tones: The skin tones of all characters, including the player character choices upon character creation, have been altered to varying degrees of Caucasian.</li> <li data-xf-list-type="ol">NPC Portraits: All NPC conversation portraits have been altered to have Caucasian skin tones.</li> <li data-xf-list-type="ol">Character Creation Body Type: The character creation menu gives 2 options for body type, labelled 'Physique' by default, that is clearly meant to be the differentiation between male and female because all it does is add a breast-band to the character sprite. The label 'Physique' has been changed to 'Sex' as a result.</li> <li data-xf-list-type="ol">NPC Name Changes: A lot of NPCs have names that have origins far outside Celtic Europe. These names have been changed to names of more Celtic/European origins.</li> </ol><p></p><hr /><p></p><p><strong>NPC Name Changes (added in v1.1) </strong></p><ul> <li data-xf-list-type="ul">Afrin → Ansgar</li> <li data-xf-list-type="ul">Bardok → Bardon</li> <li data-xf-list-type="ul">Carima → Corliss</li> <li data-xf-list-type="ul">Caspara → Caitir</li> <li data-xf-list-type="ul">Cengiz → Conchobar</li> <li data-xf-list-type="ul">Ebru → Eghan</li> <li data-xf-list-type="ul">Emko → Emrys</li> <li data-xf-list-type="ul">Emre → Enan</li> <li data-xf-list-type="ul">Ester → Eolande</li> <li data-xf-list-type="ul">Farina → Fennella</li> <li data-xf-list-type="ul">Ismar → Inness</li> <li data-xf-list-type="ul">Junali → Giorsail</li> <li data-xf-list-type="ul">Karmi → Kelvyn</li> <li data-xf-list-type="ul">Kessia → Kiora</li> <li data-xf-list-type="ul">Minira → Mabina</li> <li data-xf-list-type="ul">Monko → Maol</li> <li data-xf-list-type="ul">Ruhan → Reghan</li> <li data-xf-list-type="ul">Tuz → Trevet</li> <li data-xf-list-type="ul">Zoltan → Ultan</li> </ul><p></p><p>Check the main mod page here for the most up-to-date versions and discussions:</p><p></p><p>[URL unfurl="true"]https://rpghq.org/forums/viewtopic.php?t=3144-drova-dediversified-1-1-drova-forsaken-kin[/URL]</p><p></p><p>[SPOILER="Changelog"]</p><ul> <li data-xf-list-type="ul"><strong>1.2.2</strong> <ul> <li data-xf-list-type="ul">Updated mod to work with v1.2.2 of the game (13 January 2025)</li> <li data-xf-list-type="ul">From here on, mod version will match version of game it's made for</li> </ul></li> <li data-xf-list-type="ul"><strong>1.1</strong> <ul> <li data-xf-list-type="ul">Added NPC name changes</li> </ul></li> <li data-xf-list-type="ul"><strong>1.0</strong> <ul> <li data-xf-list-type="ul">Initial release</li> </ul></li> </ul><p>[/SPOILER]</p></blockquote><p></p>
[QUOTE="Dunadan, post: 729, member: 56"] [B]Introduction [/B] Drova: Forsaken Kin is a game that self-identifies as "an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology". And yet, the game is full of people of ethnic descent that were nowhere near Celtic Europe at the time the Celts were the dominant culture in their homelands. This mod rectifies the obvious by making everyone in the game look like ethnic Celts. [HR][/HR] [B] Overview [/B] This mod is relatively small and simple in its execution: [LIST=1] [*]Skin tones: The skin tones of all characters, including the player character choices upon character creation, have been altered to varying degrees of Caucasian. [*]NPC Portraits: All NPC conversation portraits have been altered to have Caucasian skin tones. [*]Character Creation Body Type: The character creation menu gives 2 options for body type, labelled 'Physique' by default, that is clearly meant to be the differentiation between male and female because all it does is add a breast-band to the character sprite. The label 'Physique' has been changed to 'Sex' as a result. [*]NPC Name Changes: A lot of NPCs have names that have origins far outside Celtic Europe. These names have been changed to names of more Celtic/European origins. [/LIST] [HR][/HR] [B]NPC Name Changes (added in v1.1) [/B] [LIST] [*]Afrin → Ansgar [*]Bardok → Bardon [*]Carima → Corliss [*]Caspara → Caitir [*]Cengiz → Conchobar [*]Ebru → Eghan [*]Emko → Emrys [*]Emre → Enan [*]Ester → Eolande [*]Farina → Fennella [*]Ismar → Inness [*]Junali → Giorsail [*]Karmi → Kelvyn [*]Kessia → Kiora [*]Minira → Mabina [*]Monko → Maol [*]Ruhan → Reghan [*]Tuz → Trevet [*]Zoltan → Ultan [/LIST] Check the main mod page here for the most up-to-date versions and discussions: [URL unfurl="true"]https://rpghq.org/forums/viewtopic.php?t=3144-drova-dediversified-1-1-drova-forsaken-kin[/URL] [SPOILER="Changelog"] [LIST] [*][B]1.2.2[/B] [LIST] [*]Updated mod to work with v1.2.2 of the game (13 January 2025) [*]From here on, mod version will match version of game it's made for [/LIST] [*][B]1.1[/B] [LIST] [*]Added NPC name changes [/LIST] [*][B]1.0[/B] [LIST] [*]Initial release [/LIST] [/LIST] [/SPOILER] [/QUOTE]
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Drova - Forsaken Kin
Drova DeDiversified
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